
Instead, any Inheritance Tech not learned by the end of training will be learned when they level up, in a set order (the order I list them in). They can learn Inheritance Techs while training with Ro, but Lei and Samo can't learn every single Inheritance Tech by training, and it's possible to miss some techs as well if you don't use a variety when you train. The other three characters' techniques are divided up into four categories: 1) Starting techs 2) Inheritance Techs 3) Learned Techs and 4) Sengazanken. Every character can learn the Inheritance Techniques (Ro starts with them). All characters can equip the same equipment.

The game may be short, but it's definitely worth playing.Some notes this time. I highly recommend this to anyone who enjoys Square's RPGs, especially fans of Chrono Trigger. The main downside is that the game is very, very short for an RPG each chapter can usually be completed in under an hour (slightly more, if you try grinding), but Square made the brief experience as enjoyable as possible. The stories are not particularly original, but they are well written and enjoyable, and the characters are likable and engaging.

For example, the Ninja chapter is a stealth-oriented chapter, while the Wrestler chapter is nothing but fights, in homage to games like Street Fighter. The brilliance of this title is that while it is one RPG system, each scenario has a few unique mechanics that sets them apart from the others. Each scenario has its own separate stories and styles, and they eventually come together in the final chapter. Each scenario (except for the bonus chapter) have been designed by various manga artists, and the music is composed by none other than Yoko Shimomura, which leaves the game looking and sounding fantastic.

Originally a Japan-exclusive RPG, Live-A-Live features 8 separate scenarios starring a Caveman, a Robot, a Psychic, a Cowboy, a Wrestler, a Ninja, a Kung Fu Master, and a hidden bonus chapter, as well as a final chapter.
